Among Us Offsets — v2026.8.17


Among Us v2026.8.17 - 2026-10-23

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[GameData]
0x0 GameData - Instance
0x8 float - TimeGameStarted
0xC float - TimeLastMeetingStarted
0x10 int - MeetingCount
0x14 int - RoundsPlayedInSession
0x18 DeathReason - LastDeathReason
0x20 List<NetworkedPlay.. - AllPlayers
0x28 List<NetworkedPlay.. - PlayerQueue
0x30 int - TotalTasks
0x34 int - CompletedTasks
0x38 RoleBehaviour - DefaultRole
0x40 NetworkedPlayerInfo - PlayerInfoPrefab

[NetworkedPlayerInfo]
0x38 byte - PlayerId
0x3C int - ClientId
0x40 string - FriendCode
0x48 string - Puid
0x50 RoleTypes - RoleType
0x52 Nullable<RoleTypes> - RoleWhenAlive
0x58 Dictionary<PlayerO.. - Outfits
0x60 uint - PlayerLevel
0x64 bool - Disconnected
0x68 RoleBehaviour - Role
0x70 List<NetworkedPlay.. - Tasks
0x78 bool - IsDead
0x79 bool - WasEjected
0x80 PlayerControl - _object

[CustomNetworkTransform]
0x38 PlayerControl - myPlayer
0x40 Rigidbody2D - body
0x48 Queue<Vector2> - sendQueue
0x50 Queue<Vector2> - incomingPosQueue
0x58 float - rubberbandModifier
0x5C float - idealSpeed
0x60 bool - isPaused
0x62 ushort - lastSequenceId
0x64 Vector2 - lastPosition
0x6C Vector2 - lastPosSent
0x74 Nullable<Vector2> - tempSnapPosition
0x80 ITransformGhost - debugPopPositions
0x88 ITransformGhost - debugTargetPositions
0x90 ITransformGhost - debugTruePositions
0x98 INetTransformLogger - debugNetLogger

[AmongUsClient]
0x0 AmongUsClient - Instance
0x120 string - OnlineScene
0x128 string - MainMenuScene
0x130 GameData - GameDataPrefab
0x138 VoteBanSystem - VoteBanPrefab
0x140 PlayerControl - PlayerPrefab
0x148 List<AssetReference> - ShipPrefabs
0x150 int - TutorialMapId
0x154 float - SpawnRadius
0x158 DiscoveryState - discoverState
0x160 List<IDisconnectHa.. - DisconnectHandlers
0x168 List<IGameListHand.. - GameListHandlers
0x170 CrossplayPrivilege.. - CrossplayPrivilegeError
0x174 AmongUsClient.Main.. - MenuTarget
0x178 Logger - logger
0x180 AsyncOperationHand.. - ShipLoadingAsyncHandle

[PlayerControl]
0x38 byte - PlayerId
0x40 string - FriendCode
0x48 string - Puid
0x50 float - MaxReportDistance
0x54 bool - moveable
0x58 CosmeticsLayer - cosmetics
0x60 bool - ForceKillTimerContinue
0x68 bool - inVent
0x69 bool - walkingToVent
0x6A bool - petting
0x6B bool - inMovingPlat
0x6C bool - onLadder
0x6D bool - protectedByGuardianThisRound
0x6E bool - shapeshifting
0x6F bool - waitingForShapeshiftResponse
0x70 bool - isKilling
0x74 float - invisibilityAlpha
0x0 PlayerControl - LocalPlayer
0x78 NetworkedPlayerInfo - CachedPlayerData
0x80 int - protectedByGuardianId
0x84 float - flashlightAngle
0x88 int - shapeshiftTargetPlayerId
0x8C bool - shouldAppearInvisible
0x8D bool - isTrackingPlayer
0x90 PlayerControl - trackedPlayer
0x98 int - trackedPlayerColorID
0xA0 AudioSource - FootSteps
0xA8 AudioClip - KillSfx
0xB0 KillAnimation[] - KillAnimations
0xB8 float - killTimer
0xBC int - RemainingEmergencies
0xC0 LightSource - LightPrefab
0xC8 LightSource - lightSource
0xD0 Collider2D - Collider
0xD8 PlayerPhysics - MyPhysics
0xE0 CustomNetworkTrans.. - NetTransform
0xE8 Collider2D - clickKillCollider
0xF0 Vector3 - defaultCosmeticsScale
0x100 List<PlayerTask> - myTasks
0x108 List<RoleEffectAni.. - currentRoleAnimations
0x110 GameObject - TargetFlashlight
0x118 bool - isDummy
0x119 bool - notRealPlayer
0x120 Transform - socialMediumFeedTransform
0x128 Logger - logger
0x130 List<IPlayerVisibl.. - visibilityItems
0x138 Collider2D[] - hitBuffer
0x140 IUsable - closest
0x148 bool - isNew
0x149 bool - hasBeenSerialized
0x150 Rigidbody2D - rigidbody2D
0x8 List<PlayerControl> - AllPlayerControls
0x158 Dictionary<Collide.. - cache
0x160 List<IUsable> - itemsInRange
0x168 List<IUsable> - newItemsInRange
0x170 byte - scannerCount
0x171 bool - roleAssigned
0x174 int - LastStartCounter

[PlayerPhysics]
0x38 AudioClip - ImpostorDiscoveredSound
0x40 PlayerAnimations - Animations
0x48 SpecialInputHandler - inputHandler
0x50 float - Speed
0x54 float - GhostSpeed
0x58 Logger - logger
0x60 Rigidbody2D - body
0x68 PlayerControl - myPlayer
0x70 PlayerBodyTypes - bodyType
0x78 Coroutine - petCoroutine
0x81 byte - lastClimbLadderSid

[ShipStatus]
0x0 ShipStatus - Instance
0x38 Color - CameraColor
0x48 float - MaxLightRadius
0x4C float - MinLightRadius
0x50 float - MapScale
0x58 MapBehaviour - MapPrefab
0x60 ExileController - ExileCutscenePrefab
0x68 MeetingCalledAnima.. - EmergencyOverlay
0x70 MeetingCalledAnima.. - ReportOverlay
0x78 Sprite - MeetingBackground
0x80 Sprite - BrokenEmergencyButton
0x88 SystemConsole - EmergencyButton
0x90 Vector2 - InitialSpawnCenter
0x98 Vector2 - MeetingSpawnCenter
0xA0 Vector2 - MeetingSpawnCenter2
0xA8 float - SpawnRadius
0xB0 NormalPlayerTask[] - CommonTasks
0xB8 NormalPlayerTask[] - LongTasks
0xC0 NormalPlayerTask[] - ShortTasks
0xC8 PlayerTask[] - SpecialTasks
0xD0 Transform[] - DummyLocations
0xD8 SurvCamera[] - AllCameras
0xE0 OpenableDoor[] - AllDoors
0xE8 Console[] - AllConsoles
0xF0 Ladder[] - Ladders
0xF8 Dictionary<SystemT.. - Systems
0x100 StringNames[] - SystemNames
0x108 StringNames[] - ExtraTaskNames
0x130 AudioClip - SabotageSound
0x138 AnimationClip[] - WeaponFires
0x140 SpriteAnim - WeaponsImage
0x148 AudioClip[] - VentMoveSounds
0x150 AudioClip - VentEnterSound
0x158 AudioClip - VentExitSound
0x160 AnimationClip - HatchActive
0x168 SpriteAnim - Hatch
0x170 ParticleSystem - HatchParticles
0x178 AnimationClip - ShieldsActive
0x180 SpriteAnim[] - ShieldsImages
0x188 SpriteRenderer - ShieldBorder
0x190 Sprite - ShieldBorderOn
0x198 MedScannerBehaviour - MedScanner
0x1A0 int - WeaponFireIdx
0x1A4 float - Timer
0x1A8 float - EmergencyCooldown
0x1AC ShipStatus.MapType - Type
0x1C0 Logger - logger
0x1C8 SocialMediumFeedSy.. - socialMediumFeedSystemPrefab
0x1D0 SocialMediumFeedSy.. - socialMediumFeedSystem
0x1D8 int - numScans


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